Items Guide
Held items give your team extra damage, recovery, speed control, survivability, and Mega Evolution access. Choosing the right item is often the difference between a clean knockout, surviving one more turn, or losing control of the battle in Pokémon Champions.
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Type Boosting Items
Type boosting items increase the power of moves of the matching type by 20%. They are straightforward, reliable item choices when you want extra damage without recoil or setup.
All of the items in this group are obtained for 700 VP in the shop.
| Item | Boosted Type |
|---|---|
| Black Belt | ![]() |
| Black Glasses | ![]() |
| Charcoal | ![]() |
| Dragon Fang | ![]() |
| Fairy Feather | ![]() |
| Hard Stone | ![]() |
| Magnet | ![]() |
| Metal Coat | ![]() |
| Miracle Seed | ![]() |
| Mystic Water | ![]() |
| Never-Melt Ice | ![]() |
| Poison Barb | ![]() |
| Sharp Beak | ![]() |
| Silk Scarf | ![]() |
| Silver Powder | ![]() |
| Soft Sand | ![]() |
| Spell Tag | ![]() |
| Twisted Spoon | ![]() |
These items are best on Pokémon that click the same STAB move repeatedly. They are also useful when you want immediate power but do not want the locking drawback of Choice Scarf.

Power Boosters
Power Boosters amplify damage dealt by the holder without being restricted to a single type. They are versatile options that fit on a wide range of Pokémon and reward specific play patterns like attacking consecutively, using super effective moves, or accepting recoil for maximum output.
These items can be obtained for 700 to 1000 VP in the shop.
| Item | Effect |
|---|---|
| Expert Belt | Boosts super effective damage by 20% |
| Life Orb | Boosts damage by 30%, but the holder loses 10% of their max HP each turn |
| Metronome | Boosts consecutive same-move power by 20% per use |
| Muscle Band | Boosts the holder's Physical attacks by 10% |
| Wise Glasses | Boosts the holder's Special attacks by 10% |
Life Orb offers the highest raw damage increase in this group but wears the holder down each turn. Muscle Band and Wise Glasses provide a safe, consistent boost to either Physical or Special attacks. Expert Belt rewards coverage moves that land super effectively, while Metronome favors Pokémon that spam the same move turn after turn.
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HP Recovery Items
Recovery items help bulky Pokémon stay on the field longer and can also give offensive Pokémon enough extra HP to survive one more exchange.
These items can be obtained for 700 VP in the shop, and some may also be provided near the start of the game.
| Item | Effect |
|---|---|
| Leftovers | Restores 1/8 of the holder's HP after every turn |
| Shell Bell | Recovers 1/8 of the damage inflicted by the holder |
Leftovers is the more consistent option for defensive builds because it heals every turn without requiring damage. Shell Bell is better on attackers that expect to connect often and deal meaningful damage each turn.
Other Held Items
This group covers utility items that do not fit neatly into pure damage or recovery. They are often matchup-dependent, but the right one can completely change how a battle plays out.
Most of these items cost 700 to 1000 VP in the shop, and some are also given early in the game.
| Item | Effect |
|---|---|
| Bright Powder | Boosts the holder's evasion by 10% |
| Choice Scarf | Boosts Speed by 50%, but locks the holder into one move |
| Focus Band | 10% chance to survive a knockout with 1 HP remaining |
| Focus Sash | If the holder is at full HP, it can survive one knockout hit with 1 HP |
| King's Rock | 10% chance to cause the opponent to flinch |
| Light Ball | Doubles Pikachu's Attack and Special Attack |
| Mental Herb | Removes one Taunt, Encore, Torment, or Attract effect |
| Quick Claw | 20% chance for the holder to move first within its priority bracket |
| Scope Lens | Raises critical-hit ratio |
| White Herb | Restores lowered stats one time |
| Big Root | Boosts HP recovery from draining moves by 30% |
| Iron Ball | Halves the holder's Speed and grounds Flying-type or Levitate Pokémon |
| Light Clay | Extends the duration of Reflect and Light Screen to 8 turns |
| Shed Shell | Allows the holder to switch out regardless of trapping moves or abilities |
| Wide Lens | Boosts the accuracy of the holder's moves by 10% |
| Zoom Lens | Boosts the holder's accuracy by 20% if it moves after the target |
Practical Notes
- Choice Scarf is one of the strongest tempo items because moving first often decides short battles.
- Focus Sash is most valuable on frail leads, setup Pokémon, or anything that needs exactly one guaranteed turn.
- Light Ball is a highly specialized power item and only matters on Pikachu.
- Mental Herb can be the difference between getting your support move off and losing your entire game plan to disruption.
Weather Rocks
Weather Rocks extend the duration of weather-setting moves from 5 turns to 8 turns. They are essential for weather-based strategies, giving sweepers more time to capitalize on sun, rain, sand, or hail without needing to re-set the weather mid-battle.
These items can be obtained for 700 VP in the shop.
| Item | Effect |
|---|---|
| Damp Rock | Extends Rain Dance to 8 turns |
| Heat Rock | Extends Sunny Day to 8 turns |
| Icy Rock | Extends Hail to 8 turns |
| Smooth Rock | Extends Sandstorm to 8 turns |
Each rock is exclusive to one weather type, so the item choice depends entirely on the team's weather setter. These items are common in dedicated weather teams such as sun-based offense or rain-oriented sweep strategies.
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Berries
Berries are low-cost, one-time held items that trigger automatically in battle. They are useful for patching specific matchup weaknesses or giving a setup Pokémon just enough survivability to complete its plan.
Berries can be obtained for 400 VP in the shop, and some are also given near the start of the game.

Move Protecting Berries
These berries reduce damage when the holder is hit by a specific type of move. In most cases, this applies when the incoming hit is super effective.
| Berry | Protected Type | Effect |
|---|---|---|
| Babiri Berry | ![]() | Reduces damage from a super effective Steel-type hit |
| Charti Berry | ![]() | Reduces damage from a super effective Rock-type hit |
| Coba Berry | ![]() | Reduces damage from a super effective Flying-type hit |
| Chople Berry | ![]() | Reduces damage from a super effective Fighting-type hit |
| Colbur Berry | ![]() | Reduces damage from a super effective Dark-type hit |
| Haban Berry | ![]() | Reduces damage from a super effective Dragon-type hit |
| Kasib Berry | ![]() | Reduces damage from a super effective Ghost-type hit |
| Kebia Berry | ![]() | Reduces damage from a super effective Poison-type hit |
| Occa Berry | ![]() | Reduces damage from a super effective Fire-type hit |
| Passho Berry | ![]() | Reduces damage from a super effective Water-type hit |
| Payapa Berry | ![]() | Reduces damage from a super effective Psychic-type hit |
| Rindo Berry | ![]() | Reduces damage from a super effective Grass-type hit |
| Roseli Berry | ![]() | Reduces damage from a super effective Fairy-type hit |
| Shuca Berry | ![]() | Reduces damage from a super effective Ground-type hit |
| Tanga Berry | ![]() | Reduces damage from a super effective Bug-type hit |
| Wacan Berry | ![]() | Reduces damage from a super effective Electric-type hit |
| Yache Berry | ![]() | Reduces damage from a super effective Ice-type hit |
| Chilan Berry | ![]() | Reduces damage from a Normal-type hit |
Chilan Berry is the exception in this group because it works on Normal-type hits generally, not only super effective ones.
Restoration Berries
Restoration berries cure status conditions, restore HP, or recover PP one time. They are especially useful on Pokémon that need to avoid disruption for a specific turn.
| Berry | Effect |
|---|---|
| Aspear Berry | Cures freeze once |
| Cheri Berry | Cures paralysis once |
| Chesto Berry | Cures sleep once |
| Leppa Berry | Restores 10 PP to one move once |
| Lum Berry | Cures any one status condition once |
| Oran Berry | Restores 10 HP once |
| Pecha Berry | Cures poison once |
| Persim Berry | Cures confusion once |
| Rawst Berry | Cures burn once |
| Sitrus Berry | Restores HP once |
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Mega Stones
Mega Stones allow a Pokémon to Mega Evolve, but only if it is holding the correct Mega Stone. If the Pokémon does not match the stone, the item does nothing.

How to Get Mega Stones
- Buy them in the shop for 2000 VP
- Receive some through the tutorial
- Receive some through the initial deposit bonus
The initial deposit bonus currently awards Chesnaughtite, Delphoxite, Greninjite, and Floettite when you deposit the matching Pokémon into Champions.
Mega Stones usually define your team's centerpiece. If you plan to Mega Evolve often, build the rest of the team to support that Pokémon with positioning, speed control, and item choices that cover its weaknesses.
























